Argument Essay Video Games Text

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length: 1449 words 4.1 double spaced pages our nation has changed over the years. The generation that my grandfather grew up in during the 1930’s and 1940’s has often been called the greatest generation brokaw. Why is my generation not talked about for our inventions and advances in technology? maybe that the downfall of our generation has been the media and the influence it has on the public? there is no doubt that the media can spin a story into a shocking and scary account produced solely on the intent to sell. This information force fed to the public can cause fear and hatred to develop within our country and result in gun violence and bloodshed.

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One reason for the amount of youth violence in america is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in archives of pediatrics adolescent medicine, female gamers spent an average of 44 min.

Violent video games – psychologists help protect children from harmful effects. Bethel park, pa in the 19th century, if you asked a thirteen year old boy what they did in their spare time, they'd probably talk about helping their parents on the farm. You ask the same question to a teen in the 20th century, and you'll get an earful about baseball, double dutch, and pick up sticks. But now we are living in a new millennium, a millennium where 97% of children ages 12 17 would reply 'videogames' to that question. To me, this massive percentage is horrifying 99% of boys and 94% of girls , yet some will sense nothing wrong with it. These people frequently argue, 'but videogames aren't that bad,' 'they're not actually harmful to the body,' or 'some games improve hand eye coordination and analytical thinking skills.' granted, video games often appear harmless, but they can be very damaging to children and teens who are lacking in self control. Guilty pleasures like video games, television, and candy are tolerable when done in moderation.

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The problem with video gaming is that unless controlled or limited by a third party, it's both chemically and mentally addictive. Studies have scientifically shown that excitement from playing video games causes the human brain to release an addictive chemical. Psychologically, video game addiction is explained through what is called 'the god effect.' this simply means that players receive the ability to control and manipulate everything in the game, something very attractive for teens without substantial influence in the real world. Unlike other addictions such as tobacco, marijuana, or alcohol, video game addiction has yet to attain major publicity. The reason is probably due to the how smoking and drinking accumulates direct physical injury, while video games conjure minimal damage to physical health. However, i believe video game addiction endangers victims equally as much as substance addiction. Compared to tobacco and heroin, video games require much more time to actually perform the addictive act.

Smokers often engage in other activities with a cigarette between their lips, but video gamers do not have the same privilege when gaming. Studies show that the average male gamer plays for around six to eleven hours a day on weekends and about an hour on weekdays. This excessive time consumed on video games is time that could have been spent doing homework, playing sports, or even being with friends.

Furthermore, wasting hours a week playing video games endangers an individual's chances of achieving their full potential. A teen who possesses the intelligence and talent to become a future nobel prize recipient may have to settle as an ordinary science teacher because he wasted too much time gaming as a youth. Video game addiction, similar to substance addiction, contains enough hazards to critically corrupt one's life. An example is found in elyria, ohio, where a seventeen year old boy named daniel petric shot his parents in the head after they confiscated his copy of 'halo 3.' his mother was killed and his father wounded due to the gunshots, and the troubled teen fled the murder scene with solely one item in his possession: the 'halo 3' game. Petric may exemplify one extremely severe and uncommon case, but there are countless adolescents in our nation suffering from video game addiction. These kids often find themselves without friends or interest in any other hobby, and their lives without meaning other than gaming.

Besides its pervasiveness, i believe the most dangerous aspect of video game addiction is the lack of awareness. Currently, many parents in the united states see nothing wrong with video games some may even believe that gaming benefits their children. Little do they realize that major game manufacturers hire expert psychologists to study their games and ensure that each game contains addictive components similar to what tobacco companies did with their cigarettes. Video game addiction is a relatively new discovery, and the amount of publicity focusing on it will gradually increase. But as consumers, we should not wait until video games are publicly acknowledged as harmful and addictive. Wellness classes in schools should include a section about non substance addiction like video games in their curriculums.

We must raise awareness about the harmful effects of prolonged gaming before it becomes game over for our youths. Are video games hazardous to your children? since about the mid 1980's there has been an ongoing discussion that has split opinions around the country are video games hazardous to children? recent surveys show that one in every three homes own some kind of video game system. It is a well known fact that these systems are a popular pastime of the nations children, but are they doing more harm than good? one of the major disadvantages of video games is time consumption. Studies show that the average american child spends about 10 hours a week playing video games. A lot of parents surveyed by the esrb entertainment software rating board reported that their children's basic responsibilities around the house were some times left unattended because of video game play. Also, this time spent sitting and not exercising can lead to obesity, since the children are only exercising their hands and not getting outside and playing.

Another disadvantage of video games is the amount of money that has to be spent on these systems. These games cost about fifty dollars a piece and are not usually in the price range of children, so the parents probably end up paying for them. This can really add up when the parents buy a few games for their children throughout the life of the game system. According to best buy's marketing department, the average consumer will spend and extra $800 dollars in games and accessories after buying a game system. That is a total of at least $10 dollars for video games! plus, this whole cycle starts over again when companies decide to come out with a bigger and better system about every th the future of entertainment revolves around technology.

More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively? i play violent video games online and i am 16 years old. Overplaying video games can have many disastrous effects on teen limiting gameplay can have multiple positive effects. Most video games are just killing if the player does these actions to often he can subconsciously learn those actions and be violent himself. In a study two groups of kids were asked to play violent video games more than another group. The group who had more exposure to the game was more violent than the one who did not play as much. Cnn.com playing too much violent video games can make the player think violence is fun.

If the person plays the game too much they can develop the habit of being aggressive for fun. In some way if the game is played to much the boundaries between violence and fun in the game and violent in real life can be crossed. Being exposed to those behaviors in the game, dead bodies and blood can make the players insensitive to violence.

Overplaying will make the players familiar with images of violent acts and if the player does it continuously it will seem like a normal thing to him. In the game the players is constantly rewarded and will do the same actions over and over again in order to succeed and be rewarded as much as possible in the game. As well one thing that keeps the players hooked up is most video games have many objectives that take time to achieve. People are constantly in a state of competition and want to be the highest and the first to achieve all those objectives in the games, but the problem is that they take days and days of game play.

In a game that i play it would take 12 days of non stop of playing to reach the highest level sometimes more. On top of this all games have achievement with are medals usually rewarded for an incredible action in the game, they are only there for bragging and fun. People keep on playing violent video games for countless hours because of competition. Groups and alliance in the games also incite players to invest more time they have meeting and ask players to log on in a specific hour of the day.

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