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Is the second installment in the paper mario series, being the successor to paper mario which was on the nintendo 64 also re released on the wii's virtual console , and the predecessor to super paper mario on the nintendo wii. The game was first announced at the 2003 gdc game developer's conference as paper mario 2. In this direct sequel, mario visits the town of roqueport after princess peach wrote a letter to him saying that she found a map to a treasure, but then begins to open to a larger story after finding out that she is missing. This sequel was again published by nintendo and developed by intelligent system's. The game also maintains a similar turn based battle system from paper mario and mario rpg: legend of the seven stars. This wiki was converted from ign's paper mario: the thousand year door guide and may need further clean up such as removal of some html tags, spaces, and addition of new sections. If you're unfamiliar with editing our wikis, this simple how to wiki guide shows you how to get started.

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If you are unsure about something, do not hesitate to ask the staff or flag the page you are having trouble with please don't forget to tell us about the problem or reason. Mario journeys to rogueport after peach writes him a letter, including a treasure map she bought. Mario soon makes friends and learns about the ancient town buried under rougeport and the crystal stars required to open the mysterious 10 year old door.

I decided to a speed run of paper mario: the thousand year door after seeing kyle duffy's paper mario speed run and how much time he took off philippe's run. Seeing as most of kyle's boss strategies involved using mega rush, i thought that i should do likewise. Both are available as early as after chapter 1, but i chose mega rush over mega rush p since it was much easier or quicker to manipulate mario's hp to 1 than trying to manipulate super rank goombella/yoshi. Additionally, you don't need an alternate strategy for the second doopliss fight if you use mario. The first main difference between my run and james' run is that i did not buy 20 fright masks at the beginning. First of all, the incident at the beginning which, normally, mario loses half his coins forces me to spend it all at the start.

To buy mega rush, i needed 60 coins which isn't a problem knowledge after doing mousimilian's trouble. It may not take longer to buy fright masks whenever they are needed than to buy 20 and store 12 at the start, withdrawing them whenever they are needed. My speed run trials: speed01: this try was meant to be an experience planning run, but the experience plan got changed in the next few tries. Wow, already beat james' time! after this run, i decided to record the next one. I noticed here that had to play on 50 hz because recording on 60 hz gives a distorted picture. I also noticed that it was harder in some places, especially in dodging enemies see next paragraph. I did not get past segment 3 because it was very difficult to pick up the shine sprite without getting an encounter with either dry bones upgrading goombella was still planned at that point.

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The biggest mistake on this run was that i didn't know that mario needs to be at level 8 to instantly kill goombas on riverside station with first attack. Speed04: changes included not picking up close call and not upgrading goombella consequently picking up fewer shine sprites , and ensuring that i get to level 8 before chapter 6. I specifically pointed out that i played on 50/60 hz in the trials listed i played on the pal/australian version. The main difference between playing in 50 hz and 60 hz is that mario, peach and bowser walk slightly slower in 50 hz than in 60 hz.

An observation i noticed was that enemies seems to be unaffected between the two frame rates, meaning that an enemy which mario can easily outrun in 60 hz will easily catch up to him in 50 hz. To compensate for the slow down and other disadvantages, i allowed one extra minute per segment, giving my initial target of. Being slightly slower, it gives me more reaction time like dodging the two pale piranhas and the cleft three times in segment 6. The level up themselves aren't the problem, but rather the full heal which comes with it, since i most of my boss strategies involved mario being in peril.

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I did not want a level up between: the pale piranha encounter and magnus von grapple, red chomp and macho grubba, the two doopliss fights, cortez and lord crump. Also mario needed to be at level 8 for first attack to instantly kill the three goombas in riverside station. I don't know what level mario needs to be to instantly kill dull bones, but fortunately, level 10 is fine.

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